Rules & Regulations

Amateur MMA

Hand Strikes:
  • Closed fist, hammer fist, back of fist or an open hand/palm of their hand
Arm Strikes:
  • Forearm and elbow strikes to standing or grounded opponent
  • Shoulder jabs to standing or grounded opponent
Legs: 
  • Standing strikes with knees, shins, and feet
  • Leg strikes to the head of a standing opponent
  • Heel kicks to the kidney of an opponent
Takedowns and Throws: 
  • All wrestling, judo and jiu jitsu throws and takedowns
Chokes: 
  • All chokes with arms and legs 
Locks: 
  • Elbow, shoulder, wrist, knee, and ankle locks; spinal twists and locks

 

1. Butting with the head;
a. The head may not be used as a striking instrument in any fashion. Any use of the head as a striking instrument whether head to head, head to body or otherwise is illegal.
2. Eye gouging of any kind;
a. Eye gouging by means of fingers, chin, or elbow is illegal. Legal strikes or punches that contact the fighter’s eye socket are not eye gouging and shall be considered legal attacks.
3. Biting or spitting at an opponent;
a. Biting in any form is illegal. A fighter must recognize that a referee may not be able to physically observe some actions and must make the referee aware if they are being bit during an exhibition of unarmed combat.
4. Fish Hooking;
a. Any attempt by a fighter to use their fingers in a manner that attacks their opponent’s mouth, nose or ears, stretching the skin to that area will be considered “Fish hooking”. Fish hooking generally is the placing of fingers into the mouth or your opponent and pulling your hands in opposing directions while holding onto the skin of your opponent.
5. Hair pulling;
a. Pulling of the hair in any fashion is an illegal action. A fighter may not grab a hold of his opponent’s hair to control their opponent in any way. If a fighter has long hair, they may not use their hair as a tool for holding or choking in any fashion.
6. Spiking the opponent to the canvas onto the head or neck (pile-driving);
a. Any throw with an arc to its motion is to be considered a legal throw. It does not matter if the opponents head hits the canvas. A pile driver is considered to be any throw where you control your opponent’s body placing their feet up in the air with their head straight down and then forcibly drives the opponents head into the canvas or flooring material. It should be noted when a fighter is placed into a submission hold by their opponent, if that fighter is capable of elevating their opponent, they may bring that opponent down in any fashion they desire because they are not in control of their opponent’s body. The fighter who is attempting the submission can either adjust their position or let go of their hold before being slammed to the canvas.
7. Strikes to the spine or the back of the head;
a. The back of the head starts at the Crown of the head with a one (1) inch variance to either side, running down the back of the head to the occipital junction.
b. This area stretches out at the occipital junction (nape of the neck) to cover the entire width of the neck. It then travels down the spine with a one (1) inch variance from the spine’s centerline, including the tailbone.
8. Throat strikes of any kind and/or grabbing the trachea;
a. No directed throat strikes are allowed. A directed attack would include a fighter pulling his opponents head in a way to open the neck area for a striking attack. A fighter may not gouge their fingers or thumb into their opponent’s neck or trachea in an attempt to submit their opponent. If during stand-up action of a fight a strike is thrown and the strike lands in the throat area of the fighter, this shall be viewed as a clean and legal blow.
9. Fingers outstretched toward an opponent’s face/eyes;
a. In the standing position, a fighter that moves their arm(s) toward their opponent with an open hand, fingers pointing at the opponent’s face/eyes, will be a foul. Referees are to prevent this dangerous behavior by communicating clearly to fighters. Fighters are directed to close their fists or point their fingers straight up in the air when reaching toward their opponent.
10. Groin attacks of any kind;
a. Any attack to the groin area including, striking, grabbing, pinching or twisting is illegal. It should be clear that groin attacks are the same for men and women.
11. Kneeing and/or Kicking the head of a grounded opponent.
a. A grounded fighter is defined as:
A fighter shall be considered grounded and may not be legally kneed or kicked to the head when any part of their body other than their hands or feet is in contact with the canvas (ground).
12. Stomping of a grounded fighter.
a. Stomping is considered any type of striking action with the feet where the fighter lifts their leg up bending their leg at the knee and initiating a striking action with the bottom of their foot or heel.
b. Axe kicks are not stomping. Standing foot stops are NOT a foul. As such, this foul does not include stomping the feet of a standing fighter.
13. Holding opponent’s gloves or shorts.
a. A fighter may not control their opponent’s movement by holding onto their opponent’s shorts or gloves. A fighter may hold onto or grab their opponent’s hand as long as they are not controlling the hand only by using the material of the glove, but by actually gripping the hand of the opponent. It is legal to hold onto your own gloves or shorts.
14. Holding or grabbing the fence or ropes with fingers or toes;
a. A fighter may put their hands on the fence and push off of it at any time. A fighter may place their feet onto the cage and have their toes go through the fencing material at any time. When a fighter’s fingers or toes go through the cage and grab hold of the fence and start to control either their body position or their opponent’s body position it now becomes an illegal action. A fighter may not grab the ropes or wrap their arms over or under the ring ropes at any time. The fighter may not purposely step through the ropes. If a fighter is caught holding the fence, cage or ring rope material the referee may issue a one-point deduction from the offending fighters scorecard if the foul caused a substantial effect in the fight. If a point deduction for holding the fence occurs, and because of the infraction, the fouling fighter ends up in a superior position due to the foul, the fighters should be re-started by the referee, standing in a neutral position.
15. Small joint manipulation;
a. Fingers and Toes are small joints. Wrists, Ankles, Knees, Shoulders and Elbows are all large joints. Grabbing the majority of fingers/toes at once is allowed.
16. Throwing an opponent out of the ring or caged area;
a. A fighter shall not throw their opponent out of the ring or cage.
17. Intentionally placing a finger into any orifice, or into any cut or laceration of your Opponent;
a. A fighter may not place their fingers into an open laceration in an attempt to enlarge the cut. A fighter may not place their fingers into an opponent’s, nose, ears, mouth, or any body cavity.
18. Clawing, pinching, twisting the flesh;
a. Any attack that targets the fighter’s skin by clawing at the skin or attempting to pull or twist the skin to apply pain is illegal.
19. Timidity (avoiding contact, or consistently dropping the mouthpiece, or faking an injury;
a. Timidity is defined as any fighter who purposely avoids contact with his opponent or runs away from the action of the fight. Timidity can also be called by the referee for any attempt by a fighter to receive time by falsely claiming a foul, injury, or purposely dropping or spitting out their mouthpiece or other action designed to stall or delay the action of the fight.
20. Use of abusive language in the fighting area.
a. The use of abusive language is not allowed during MMA competition. It is the sole responsibility of the referee to determine when language crosses over the line to abusive. It should be clear that fighters can talk during a match. The mere use of auditory language is not a violation of this rule. Examples of abusive language would be (Racially motivated or Derogatory language).
21. Flagrant disregard of the referee’s instructions;
a. A fighter MUST follow the instructions of the referee at all times. Any deviation or non-compliance may result in the fighter’s disqualification.
22. Unsportsmanlike conduct that causes an injury to opponent;
a. Every athlete competing in the sport of MMA is expected to represent the sport in a positive light emphasizing sportsmanship and humility. Any athlete that disrespects the rules of the sport or attempts to inflict unnecessary harm on a competitor who has been either taken out of the competition by the referee or has tapped out of the competition shall be viewed as being unsportsmanlike.
23. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
a. The end of a round is signified by the sound of the bell and the call of time by the referee. Once the referee has made the call of time, any offensive actions initiated by the fighter shall be considered after the bell and illegal.
24. Attacking an opponent on or during the break;
a. A fighter shall not engage their opponent in any fashion during a time-out or break of action in competition.
25. Attacking an opponent who is under the care of the referee;
a. Once the referee has called for a stop of the action to protect a fighter who has been incapacitated or is unable to continue to compete in the fight, fighters shall cease all offensive actions against their opponent.
26. Interference from a mixed martial artist’s corner or seconds;
a. Interference is defined as any action or activity aimed at disrupting the fight or causing an unfair advantage to be given to a corner’s combatant. Corners are not allowed to distract the referee or influence the actions of the referee in any fashion.
A. Intentional Fouls
1. If an intentional foul causes an injury, and the injury is severe enough to terminate the bout immediately, the fighter causing the injury shall lose by disqualification.
2. If an intentional foul causes an injury and the bout is allowed to continue, the referee shall notify the authorities and deduct two (2) points from the fighter who caused the foul. Point deductions for intentional fouls will be mandatory.
3. If an intentional foul causes a laceration and/or swelling and the bout is allowed to continue, and the injury results in the fight being stopped in any round after ½ of the scheduled rounds, of the fight has been completed, by either another legal or illegal strike, the injured fighter will win by TECHNICAL DECISION if they are ahead on the score cards; and the bout will result in a TECHNICAL DRAW if the injured fighter is behind or even on the score cards.
4. If the fighter injures himself/herself while attempting to intentionally foul their opponent, the referee will not act in their favor, and this injury shall be the same as one produced by a fair blow.
5. If the referee feels that a fighter has conducted themselves in an unsportsmanlike manner, they may stop the action of the fight to deduct points or stop the bout to disqualify the fighter.
B. Accidental Fouls
1.If an accidental foul causes an injury severe enough for the referee to stop the bout, the bout will result in either a NO CONTEST or DISQUALIFICATION if stopped before ½ of the scheduled rounds
2. If an accidental foul causes an injury severe enough for the referee to stop the bout after ½ of the scheduled rounds, the bout will result in a TECHNICAL DECISION awarded to the fighter who is ahead on the score cards at the time the bout is stopped.
i. Partial or incomplete rounds will be scored. If no action has occurred, the round should be scored as an even round. This is at the discretion of the judges.
3. If a fighter, during the course of a round, visibly loses control of bodily function (vomit, urine, feces), the fight shall be stopped by the referee and the fighter shall lose the contest by a Technical Knockout (TKO) due to Medical Stoppage.
i. In the event a loss of bodily function occurs in the rest period between rounds, the ringside physician shall be called in to evaluate if the combatant can continue. If the combatant is not cleared by the ringside physician to continue, that combatant shall lose by a Technical Knockout (TKO) due to Medical Stoppage.
ii. If fecal matter becomes apparent at any time, the contest shall be halted by the referee, and the offending combatant shall lose by a Technical Knockout (TKO) due to Medical Stoppage
C. Foul Procedures: If a foul is committed, the referee shall:
1. Call Time;
2. Check the fouled mixed martial artist’s condition and safety; and
3. Assess the foul for potential point(s) deductions and/or time considerations.
4. During all time out procedures, there shall be no coaching of a contestant permitted.
D. Eye Poke Foul Procedure:
1. Once the Referee calls time for the foul, the fighter is permitted the use of a cold compress or wet towel on the injured eye.
2. Unless the fighter requires immediate medical attention the Referee and Ringside Physician shall allow the fighter time to compose themselves so the fighter can then give a verbal “yes” or “no” that they can see.
• This procedure does not preclude the Ringside Physician from being able to evaluate the injury at any time during the timeout.

E. Time Consideration:
1. If a foul to the groin or eye poke or strike to back of the head occurs and the competitor is able to continue, the fouled contestant may have up to five (5) minutes to recover.
2. Fighters injured severely enough by a foul to require medical consultation may be given up to five (5) minutes, at the referee’s discretion, for evaluation by the ringside physician before a decision to continue is rendered.
3. At no time may a referee call a timeout to evaluate the impact of a legal strike, other than when a laceration is present.

  • REQUIRED: 

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra for females
    • Handwraps

    o Tape permitted on wrists and hands, but not knuckles

    o Cloth or gauze handwraps secured by tape permitted

    o Handwraps must be signed off by GCA representative

      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles.
    • MMA Gloves (approved, taped & signed off by GCA representative)
    • Mixed martial arts shorts, board shorts, bike-style shorts, vale tudo shorts 

     PERMITTED: 

    • Grease applied to face only of fighter cage-side with referee present and observing
    • Shin, instep, elbow, and/or knee supports (as long as there is no padding or excessive tape securing them)
    • Short sleeve or sleeveless rash guard  or tight fitting shirt (females only)

    *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
    • Apparel with pockets
    • No hair products
    • No breathing strips (i.e. Breath-Right Strips)
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Corner-men must be registered at every event and be wearing red GCA corner band on wrist in order to be cage-side
  • Corner-men are responsible for having the following items cage side during their fighter’s bout: bucket, approved solution to stop hemorrhaging, scissors, towel, and an extra mouthpiece
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor
  • May not lean on ring or cage
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • May not consume alcohol during event
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Corner-men may give fighter only water to drink in between rounds
  • Corner-men are responsible to dry the corner area before the next round begins
  •  
  • Knockout: Opponent is unable to intelligently defend himself following a strike.
  • TKO: The physician or referee decides the opponent cannot continue due to a cut or other injury, or is taking excessive punishment, or fails to show a willingness to continue, or any other reason the referee believes is necessary to preserve the fighter’s safety.  TKO may also include the following:
    • Fighter is unable to answer the bell
    • Corner throws in towel or otherwise communicates decision that his/her fighter cannot continue
  • Submission: Opponent submits by physically or verbally tapping as a result from a choke, lock, or any other reason. 
  • Forfeit: Opponent simply cannot or refuses to continue.
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee
Atomweight up to and including 105 lbs.
Straw Weight over 105 to 115 lbs.
Flyweight over 115 to 125 lbs.
Bantamweight over 125 to 135 lbs.
Featherweight over 135 to 145 lbs.
Lightweight over 145 to 155 lbs.
Super Lightweight over 155 to 165 lbs.
Welterweight over 165 to 170 lbs.
Super Welterweight over 170 to 175 lbs.
Middleweight over 175 to 185 lbs.
Super Middleweight over 185 to 195 lbs.
Light Heavyweight over 195 to 205 lbs.
Cruiserweight over 205 to 225 lbs.
Heavyweight over 225 to 265 lbs.
Super Heavyweight over 265 lbs.
a. Allowances within Division: there are no allowance restrictions if both combatants weigh-in within the same contracted division.
b. Weight Miss Catch Weight: If a person misses the contracted weight and the two competitors are in different weight classes, the heavier opponent shall not exceed five (5) lbs. of the lower weighing fighter.
c. Contracted Catch Weight(s): there is no weight spread allowance between contracted catch weight fighters, so long as both competitors are below the contracted weight. Commissions may deny Catch Weight fights if they see the weight differential as a large enough disparity to the safety of either of the fighters.

Amateur Muay Thai

  • Closed fist or back fists.
  • Knees to head and body.
  • Forearm strikes, rounded elbows, downward elbows and rising elbows.
  • Clinching as long as one (1) fighter is active within the clinch.  Referee will break fighters for inactivity (holding, leaning, throwing fake knees) after four (4) seconds.
  • Taking an opponent around the waist with both arms and twisting them off balance so they will fall.
  • Neck Wrestling: By using neck and shoulder manipulation, you can spin and throw/dump an opponent to the canvas without using any part of your body as a barrier.
  • Fighters are allowed to catch their opponent’s leg and take one (1) step forward. After one (1) step, the fighter holding the leg must STRIKE before taking a second step or more or let go.  It is not permitted to hold an opponent’s leg and charge him to the ropes. You can “dump” a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous). 
  • Sweeping: Sweeps (with instep of foot) are allowed and a fighter may “KICK” his/her opponents supporting leg with the top of their foot or shin.
  • Spinning or pulling an opponent over the inside or outside of the leg and dumping him on the ground.  However, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Fighter must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.

 

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

Turning your back on your opponent will result in a standing 8 count.

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

Throws/Sweeps are never considered knockdowns. 

  • Strikes to the groin or to the front of an opponent’s knee 
  • Direct (Side Kick Style) kicks to the front of a fighter’s legs
  • Over the hip throws: Using the hip or shoulder to throw an opponent in any kind of judo throw or reap. Stepping across, or in front of, your opponent’s leg with your leg and bringing your opponent over your hip.
  • Stepping on a fallen opponent.  Twisting and pulling an opponent over the side of your body (and then landing on top).
  • Illegal Trip: It is not permitted to position your foot next to your opponent and twist them over your stationary foot.   You must clear the leg as your opponent falls or it is an illegal trip.  An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
  • It is not permitted to grab an opponent in the clinch and then sweep his legs out using the back of one’s own leg or calf.  It is only permitted to KICK (roundhouse or using the top of your foot) an opponent’s legs out (shin, instep).
  • Lifting: It is not permitted to lift an opponent off of the ground in any way to throw them.
  • Plowing: It is not permitted to take multiple steps forward after catching opponent’s leg driving them into ropes
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident. 

REQUIRED: 

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra females only 
    • Handwraps
      •   Tape permitted on wrists and hands, but not knuckles
      •   Regular handwraps secured by tape permitted
      •   Handwraps must be signed off by GCA representative
      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles.
    • Muay Thai Gloves (taped and signed off by GCA representative)
    • For those matches that include a fighter with less than three (3) fights, headgear and shin guards will be required unless both parties agree to fight without it.
    • Thai-boxing shorts, kickboxing shorts, latex bike-style shorts, board shorts, vale tudo shorts

 

 PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face
    • *NEW: Thai oil may be applied to legs only
    • Rash guard or fitted top (females only)

 

 *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body (other than face & thai oil on legs)
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor  
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO:
    • The physician or referee decides the opponent cannot continue due to a cut or other injury.
    • Opponent is taking excessive punishment, fails to show a willingness to continue, or for any reason the referee believes is necessary to preserve the fighter’s safety
    • Opponent receives third 8-count within one round, 4th within bout
  • Corner throws in towel: Corner determines his/her fighter cannot continue
  • Forfeit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee

Non-Title Amateur Bouts:

Three (3) rounds, two (2) minutes each, with one (1) minute rest in between rounds. 

 Title Amateur Bouts:

Five (5) rounds, two (2) minutes each, with one (1) minute rest in between rounds.

Up to 105 lbs                           Mini Flyweight

105.1 lbs – 112 lbs                  Super Flyweight

112.1 lbs – 118 lbs                  Bantam Weight

118.1 lbs – 126 lbs                  Featherweight

126.1 lbs – 136 lbs                  Lightweight

136.1 lbs – 147 lbs                  Welterweight

147.1 lbs – 160 lbs                  Super Welterweight

160.1 lbs – 175 lbs                  Middleweight

175.1 lbs – 190 lbs                  Cruiserweight

190.1 lbs – 205lbs                   Light heavyweight

205.1 lbs – 220 lbs                  Heavyweight

Over 220 lbs                             Super heavyweight

Contestants are allowed a 1lb allowance when weighing. 

GCA may approve catch weight bouts subject to their review and discretion.

Professional MMA

Hand Strikes:

 

    • Closed fist or an open hand/palm of their hand

 

Arm Strikes:

 

    • Forearm strikes and rounded elbows to standing or grounded opponent
    • Shoulder jabs to standing or grounded opponent

 

Legs:

 

    • Standing strikes with knees, shins, and feet
    • Standing knees to head  

 

Takedowns and Throws:

 

    • All wrestling, judo and jiu jitsu throws and takedowns

 

Chokes:

 

    • All chokes with arms and legs

 

Locks:

 

    • Elbow, shoulder, wrist, knee, and ankle locks
  • Downward or spiking elbow strikes
  • Flagrant disregard of referee’s instructions
  • Unsportsmanlike conduct that causes injury to an opponent
  • Biting
  • Eye-gouging
  • Knuckle gouging
  • Clawing, pinching, or twisting of flesh
  • Throat strikes of any kind
  • One or two-handed chokes applied directly to the throat/windpipe
  • Knees to the head and neck of a grounded opponent
  • Kicking or stomping above the waist on a grounded opponent
  • Kicking the front of an opponent’s knee
  • Fish hooks (to eyes, nose, ear, or mouth)
  • Putting a finger into any open orifice (cuts/lacerations)
  • Grabbing of the clavicle
  • Hair pulling
  • Groin attacks of any kind
  • Single digit manipulation
  • Small joint manipulation
  • Head butting
  • Striking the spine, back of neck, or back of head
  • Driving opponent’s head directly down into the mat (spiking)
  • Lifting, pushing, throwing or otherwise forcing an opponent out of the ring or cage
  • Intentionally delaying the contest due to improper equipment, or by intentionally dropping or spitting out mouthpiece
  • Attacking an opponent on or during a break
  • Attacking an opponent who is under the care of an official
  • Using abusive language in the ring or cage
  • Interference by corner/trainer
  • Rope or cage grabbing to avoid a submission hold.  Continually holding the rope to rest or pull self from action, or gain advantage.

REQUIRED:

    • Protective groin cup
    • Protective mouthpiece
    • Handwraps
  • Tape permitted on wrists and hands, but not knuckles
  • Regular handwraps secured by tape permitted
  •  Handwraps must be signed off by GCA representative
    • MMA Gloves (no less than 4oz)

PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face only

PERMITTED APPAREL:

    • Boxing shorts, kickboxing shorts, latex bike-style shorts, board shorts, speedos
    • Rash guard (females only)

*FORBIDDEN:

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface

REQUIRED: 

  • Every fighter is required to have at minimum one corner man and a maximum of three
  • Must obey the referee at all times
  • Must stay in their fighter’s corner
  • Must conduct themselves with appropriate and proper sportsmanship
  • Must stay off the ring floor
  • May not lean on ring or cage

PERMITTED:

  • Cornermen may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Cornermen are responsible to dry the corner area before the next round continues.
  • During round breaks, only one cornerman is allowed in the ring/cage.

NOTE:  Violation of rules by corner personnel can result in warnings, point deductions, dismissal of corner man and/or disqualification of that corner’s fighter

  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO: The physician or referee decides the opponent cannot continue due to a cut or other injury
  • Submission: Opponent submits by tapping more than 3 times (or by saying “TAP”) as a result from a choke, lock, or any other reason
  • Referee Stoppage: When opponent is taking excessive punishment but cannot or will not submit or quit either due to striking, failing to show a willingness to continue, a refusal to submit in the face of grave injury, or any other reason the referee believes is necessary to preserve the fighter’s safety
  • Throw in the Towel: Opponent’s corner decides to end the bout for the safety of their fighter
  • Quit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges
  • Disqualification: Opponent is disqualified by the referee

Non-Title Professional Fights: 

Three (3) rounds, five (5) minutes each, with one minute rest in between rounds.

 

Title Professional Fights: 

Five (5) rounds, five (5) minutes each, with one minute rest in between rounds.

Up to 105 lbs               Mini flyweight (females only)

105.1 lbs – 115 lbs                  Light Flyweight (females only)

115.1 lbs – 125 lbs                  Flyweight (females only)

125.1 lbs – 135 lbs                  Bantam Weight

135.1 lbs – 145 lbs                  Featherweight

145.1 lbs – 155 lbs                  Lightweight

155.1 lbs – 170 lbs                  Welterweight

170.1 lbs – 185 lbs                  Middleweight

185.1 lbs – 205 lbs                  Light heavyweight

205.1 lbs – 265 lbs                  Heavyweight

Over 265 lbs                Super heavyweight

Professional Muay Thai

  • Knees to body or head
  • Forearm strikes, rounded elbows, and rising elbows.  Dropping or spiking downward elbows to the body only. 
  • Clinching as long as one (1) fighter is active within the clinch.  Referee will break fighters for inactivity (holding, leaning, throwing fake knees) after four (4) seconds.
  • Taking an opponent around the waist with both arms and twisting them off balance so they will fall.

 

  • Neck Wrestling: By using neck and shoulder manipulation, you can spin and throw/dump an opponent to the canvas without using any part of your body as a barrier.

 

  • Plowing: Fighters are allowed to catch their opponent’s leg and take one (1) step forward. After one (1) step, the fighter holding the leg must STRIKE before taking a second step or more or let go.  It is not permitted to hold an opponent’s leg and charge him to the ropes. You can “dump” a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous).

 

  • Sweeping: Sweeps (With instep of foot) are allowed and a fighter may “KICK” his/her opponents supporting leg with the top of their foot or shin.

 

  • Spinning or pulling an opponent over the inside or outside of the leg and dumping him on the ground.  However, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Fighter must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.

 

 

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

 Turning your back on your opponent will result in a standing 8 count.

 

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

 

Throws are never considered knockdowns.

  • Strikes to the groin or to the front of an opponent’s knee  
  • Direct (Side Kick Style) kicks to the front of a fighter’s legs.
  • Over the hip throws: Using the hip or shoulder to throw an opponent in any kind of judo throw or reap. Stepping across, or in front of, your opponent’s leg with your leg and bringing your opponent over your hip.
  • Stepping on a fallen opponent.  Twisting and pulling an opponent over the side of your body (and then landing on top).
  • Illegal Trip: It is not permitted to position your foot next to your opponent and twist them over your foot.   You must clear the leg as your opponent falls or it is an illegal trip.  An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
  • It is not permitted to grab an opponent in the clinch and then sweep his legs out using the back of one’s own leg or calf.  It is only permitted to KICK (roundhouse or using the top of your foot) an opponents legs out (shin, instep).
  • Lifting: It is not permitted to lift an opponent off of the ground in any way to throw them.
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident.

REQUIRED:

    • Protective groin cup
    • Protective mouthpiece
    • Handwraps
            • Tape permitted on wrists and hands, but not knuckles
            • Regular handwraps secured by tape permitted
            • Handwraps must be signed off by GCA representative
    • Muay Thai Gloves (no less than10oz)

PERMITTED: 

    • Shin, instep, elbow, and/or knee supports

 

    • Oil on face only

PERMITTED APPAREL:

    • Boxing shorts, kickboxing shorts, latex bike-style shorts, board shorts, speedos

 

    • Rash guard or tank top (females only)

*FORBIDDEN:

    • Tape over knuckles

 

    • Oil or grease on any part of the competitor’s body

 

    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface

REQUIRED:

    • Every fighter is required to have at minimum one corner man and a maximum of three

 

    • Must obey the referee at all times

 

    • Must stay in their fighter’s corner

 

    • Must conduct themselves with appropriate and proper sportsmanship

 

    • Must stay off the ring floor

 

 PERMITTED:

    • Cornermen may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Cornermen are responsible to dry the corner area before the next round continues.

 

    • During round breaks, only one cornerman is allowed in the ring/cage.

 

NOTE: Violation of rules by corner personnel can result in warnings, point deductions, dismissal of corner man and/or disqualification of that corner’s fighter

  • Knockout: Opponent is unable to intelligently defend himself following a strike.
  • TKO: The physician or referee decides the opponent cannot continue due to a cut or other injury.
  • Referee Stoppage: When opponent is taking excessive punishment but cannot or will not submit or quit either due to striking, failing to show a willingness to continue, a refusal to submit in the face of grave injury, or any other reason the referee believes is necessary to preserve the fighter’s safety.
  • Throw in the Towel:  Opponent’s corner decides to end the bout for the safety of their fighter.
  • Quit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
  • Disqualification: Opponent is disqualified by the referee

Non-Title Professional Bouts:

Three (3) rounds, three (3) minutes each, with one (1) minute rest in between rounds. 

 

Title Professional Bouts:

Five (5) rounds, three (3) minutes each, with one (1) minute rest in between rounds.

Up to 105 lbs                        Flyweight (females only)

105.1 lbs – 112 lbs                        Super Flyweight

112.1 lbs – 118 lbs                        Bantam Weight

118.1 lbs – 126 lbs                        Featherweight

126.1 lbs – 135 lbs                        Lightweight

135.1 lbs – 147 lbs                        Welterweight

147.1 lbs – 160 lbs                        Super Welterweight

160.1 lbs – 175 lbs                        Middleweight

175.1 lbs – 190 lbs                        Cruiserweight

190.1 lbs – 205lbs                         Light heavyweight

205.1 lbs – 220 lbs                        Heavyweight

Over 220 lbs                          Super heavyweight

Amateur Low Kick Kickboxing

  • Closed fist of back fists landing above the waist of opponent
  • Kicks made with shin or foot landing to legs, body, and head of opponent
  • Sweeping: Sweeps (with instep of foot) are allowed and a fighter may “KICK” his/her opponents supporting leg with the top of their foot or shin.

 

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

 

Turning your back on your opponent will result in a standing 8 count.

 

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

Throws/Sweeps are never considered knockdowns. 

  • Strikes with open hand or palm/slapping
  • Direct sidekicks to the legs
  • Knee strikes
  • Elbow or forearm strikes (striking with area past the tapeline of glove)
  • Strikes of any kind to an illegal target: back of the head, spine area, groin, front of knee
  • Head butts
  • Clinch and neck wrestling
  • Spitting
  • Biting
  • Joint attacks
  • Stepping on a fallen opponent.  Twisting and pulling an opponent over the side of your body (and then landing on top).
  • Illegal Trip: It is not permitted to position your foot next to your opponent and twist them over your stationary foot.   You must clear the leg as your opponent falls or it is an illegal trip.  An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
  • Lifting: It is not permitted to lift an opponent off of the ground in any way to throw them.
  • Plowing: It is not permitted to take multiple steps forward after catching opponent’s leg driving them into ropes
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident.
  • Using abusive language
  • Attacking on a break or after the bell has indicated the end of the round

 

Consequences of Rule Infractions

Referees are responsible for enforcing the rules of the contest and shall not permit fouls or other unfair practices that may cause an injury to a contestant. Referees shall warn contestants who commit fouls during the contest.  If a contestant commits a foul in the ring, the referee shall have the discretion to determine the following:

 

  1. Warning may be given to the contestant
  2. Point deduction may occur from the offending fighter’s score if referee deems infraction as intentional, flagrant) or after warning has been issued
  3. Disqualification may occur after multiple infractions or after an infraction deemed extremely severe or flagrant
  4. If injury occurs to a fouled fighter, up to 5 minutes may be given for recovery time
  5. If accidental foul committed before the half-way point of the bout results in injury where opponent is unable to continue after the recovery time, the bout is ruled as no-contest
  6. If accidental foul committed after the half-way point of the bout results in injury where opponent is unable to continue, the incomplete round will be scored by the judges and bout score will determine the winner.

REQUIRED: 

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra and pelvic girdle (females only)
    • Handwraps
      •   Tape permitted on wrists and hands, but not knuckles
      •   Regular handwraps secured by tape permitted
      •   Handwraps must be signed off by GCA representative
      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles. Bandages shall be adjusted in the presence of GCA official.
    • 10oz Gloves (taped and signed off by GCA representative)
    • Shorts
    • For those matches that include a fighter with less than three (3) fights, headgear and shin guards will be required unless both parties agree to fight without it.

 PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face

 PERMITTED APPAREL: 

    • Shirt

 *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body (other than face & thai oil on legs)
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
    • Foot pads
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor  
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO:
    • The physician or referee decides the opponent cannot continue due to a cut or other injury.
    • Opponent is taking excessive punishment, fails to show a willingness to continue, or for any reason the referee believes is necessary to preserve the fighter’s safety
    • Opponent receives third 8-count within one round, 4th within bout.
  • Forfeit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee

Non-Title Amateur Bouts:

Three (3) rounds, two (2) minutes each, with one (1) minute rest in between rounds. 

 Title Amateur Bouts:

Five (5) rounds, two (2) minutes each, with one (1) minute rest in between rounds.

Weight Class

Weight in Lbs

Max Weight Spread

Glove sizes

Atomweight

112 & below

3 lbs – 1.36kg

8-10 oz

Flyweight

112.1 – 117

3 lbs – 1.36 kg

8-10 oz

Bantamweight

117.1 – 122

4 lbs – 1.8 kg

8-10 oz

Featherweight

122.1 – 127

4 lbs – 1.8 kg

8-10 oz

Lightweight

127.1 – 132

4 lbs – 1.8 kg

8-10 oz

Super Lightweight

132.1 – 137

5 lbs – 2.3 kg

8-10 oz

Light Welterweight

137.1 – 142

5 lbs – 2.3 kg

8-10 oz

Welterweight

142.1 – 147

7 lbs – 3.2 kg

8-10 oz

Super Welterweight

147.1 – 153

7 lbs – 3.2 kg

10 oz

Light Middleweight

153.1 – 159

7 lbs – 3.2 kg

10 oz

Middleweight

159.1 – 165

7 lbs – 3.2 kg

10 oz

Super Middleweight

165.1 – 172

7 lbs – 3.2 kg

10 oz

Light Heavyweight

172.1 – 179

7 lbs – 3.2 kg

10 oz

Light Cruiserweight

179.1 – 186

7 lbs – 3.2 kg

10 oz

Cruiserweight

186.1 – 195

12 lbs – 5.5 kg

10 oz

Heavyweight

195.1 – 215

20 lbs – 9.1 kg

10 oz

Super Heavyweight

215.1 and up

No limit

10 oz

 

Contestants are allowed a 1lb allowance when weighing. 

GCA may approve catch weight bouts subject to their review and discretion.

Amateur Glory Kickboxing

  • Closed fist or back fists.
  • Knees to head and body.
  • Clinching in order to immediately attack with a legal knee strike.  If the knee attack or counter attack is continuous and productive the referee may allow it to continue for his estimation up to five seconds.  Otherwise fighters should disengage the clinch and continue to fight.
  • Fighters are allowed to catch their opponent’s leg and take one (1) step forward. After one (1) step, the fighter holding the leg must STRIKE before taking a second step or more or let go.  It is not permitted to hold an opponent’s leg and charge him to the ropes. You can “dump” a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous).   

 

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

Turning your back on your opponent will result in a standing 8 count.

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

  • Strikes to the groin or to the front of an opponent’s knee 
  • Head butting
  • Direct (Side Kick Style) kicks to the front of a fighter’s legs
  • Elbow strikes
  • Open palm strikes
  • Wrestling or judo techniques; throws, foot sweeps or pushing of any kind as an effort to off-balance or down an opponent
  • Pulling an opponent towards one with both arms in lower back
  • Plowing: It is not permitted to take multiple steps forward after catching opponent’s leg driving them into ropes
  • Faking an injury
  • Passivity
  • Continuously allowing oneself to fall to the ground
  • Spitting out mouthpiece 
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident. 

REQUIRED: 

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra (females only)
    • Handwraps
      •   Tape permitted on wrists and hands, but not knuckles
      •   Regular handwraps secured by tape permitted
      •   Handwraps must be signed off by GCA representative
      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles. Bandages shall be adjusted in the presence of GCA official.
    • 10oz Gloves (taped and signed off by GCA representative)
    • Thai-boxing shorts, kickboxing shorts, latex bike-style shorts, board shorts, vale tudo shorts
    • For those matches that include a fighter with less than three (3) fights, headgear and shin guards will be required unless both parties agree to fight without it.

 PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face
    • *NEW: Thai oil may be applied to legs only

 PERMITTED APPAREL: 

    • Rash guard or fitted top (females only)

 *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body (other than face & thai oil on legs)
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor  
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO:
    • The physician or referee decides the opponent cannot continue due to a cut or other injury.
    • Opponent is taking excessive punishment, fails to show a willingness to continue, or for any reason the referee believes is necessary to preserve the fighter’s safety
    • Opponent receives third 8-count within one round, 4th within bout.
  • Forfeit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee

Non-Title Amateur Bouts:

Three (3) rounds, two (2) minutes each, with one (1) minute rest in between rounds. 

 Title Amateur Bouts:

Five (5) rounds, two (2) minutes each, with one (1) minute rest in between rounds.

Up to 105 lbs                           Flyweight (females only)

105.1 lbs – 112 lbs                              Super Flyweight

112.1 lbs – 118 lbs                              Bantam Weight

118.1 lbs – 126 lbs                              Featherweight

126.1 lbs – 135 lbs                              Lightweight

135.1 lbs – 147 lbs                              Welterweight

147.1 lbs – 160 lbs                              Super Welterweight

160.1 lbs – 175 lbs                              Middleweight

175.1 lbs – 190 lbs                              Cruiserweight

190.1 lbs – 205lbs                               Light heavyweight

205.1 lbs – 220 lbs                              Heavyweight

Over 220 lbs                            Super heavyweight

 

Contestants are allowed a 1lb allowance when weighing. 

GCA may approve catch weight bouts subject to their review and discretion.

Amateur Full Contact Kickboxing

  • Closed fist of back fists
  • Kicks above the waist
  • Sweeping: Sweeps (with instep of foot) are allowed and a fighter may “KICK” his/her opponents supporting leg with the top of their foot or shin.

 

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

Turning your back on your opponent will result in a standing 8 count.

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

Throws/Sweeps are never considered knockdowns. 

  • Kicks to the legs
  • Knee strikes
  • Elbow strikes
  • Clinch and neck wrestling
  • Stepping on a fallen opponent.  Twisting and pulling an opponent over the side of your body (and then landing on top).
  • Illegal Trip: It is not permitted to position your foot next to your opponent and twist them over your stationary foot.   You must clear the leg as your opponent falls or it is an illegal trip.  An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
  • It is not permitted to grab an opponent in the clinch and then sweep his legs out using the back of one’s own leg or calf.  It is only permitted to KICK (roundhouse or using the top of your foot) an opponent’s legs out (shin, instep).
  • Lifting: It is not permitted to lift an opponent off of the ground in any way to throw them.
  • Plowing: It is not permitted to take multiple steps forward after catching opponent’s leg driving them into ropes
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident. 

REQUIRED: 

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra (females only)
    • Handwraps
      •   Tape permitted on wrists and hands, but not knuckles
      •   Regular handwraps secured by tape permitted
      •   Handwraps must be signed off by GCA representative
      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles. Bandages shall be adjusted in the presence of GCA official.
    • 10oz Gloves (taped and signed off by GCA representative)
    • For those matches that include a fighter with less than three (3) fights, headgear and shin guards will be required unless both parties agree to fight without it.

 PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face

 PERMITTED APPAREL: 

    • Kickboxing pants
    • Shirt

 *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body (other than face & thai oil on legs)
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor  
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO:
    • The physician or referee decides the opponent cannot continue due to a cut or other injury.
    • Opponent is taking excessive punishment, fails to show a willingness to continue, or for any reason the referee believes is necessary to preserve the fighter’s safety
    • Opponent receives third 8-count within one round, 4th within bout.
  • Forfeit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee

Non-Title Amateur Bouts:

Three (3) rounds, two (2) minutes each, with one (1) minute rest in between rounds. 

 Title Amateur Bouts:

Five (5) rounds, two (2) minutes each, with one (1) minute rest in between rounds.

Up to 108 lbs                           Strawweight

108.1 lbs – 112 lbs                              Atomweight

112.1 lbs – 117 lbs                              Flyweight

117.1 lbs – 122 lbs                              Bantamweight

122.1 lbs – 127 lbs                              Featherweight

127.1 lbs – 132 lbs                              Lightweight

132.1 lbs – 137 lbs                              Super Lightweight

137.1 lbs – 142 lbs                              Light Welterweight

142.1 lbs – 147 lbs                              Welterweight

142.1 lbs – 147 lbs                              Welterweight

142.1 lbs – 147 lbs                              Welterweight

147.1 lbs – 153 lbs                              Light Middleweight

153.1 lbs – 159 lbs                              Welterweight

159.1 lbs – 165 lbs                              Middleweight

165.1 lbs – 172 lbs                              Super Middleweight

172.1 lbs – 179 lbs                              Light Heavyweight

179.1 lbs – 186 lbs                              Light Cruiserweight

186.1 lbs – 195 lbs                              Cruiserweight

195.1 lbs – 215 lbs                              Super Cruiserweight

215.1 lbs – 235 lbs                              Heavyweight

Over 235 lbs                            Super heavyweight

 

Contestants are allowed a 1lb allowance when weighing. 

GCA may approve catch weight bouts subject to their review and discretion.

Amateur San Shou

  • Closed fist or back fists.
  • Kicks to head, body and legs.
  • Knees to head and body.
  • Forearm strikes, rounded elbows, downward elbows and rising elbows
  • Clinching as long as one (1) fighter is active within the clinch.  Referee will break fighters for inactivity (holding, leaning, throwing fake knees) after four (5) seconds.
  • All judo and wrestling throws
  • Fighters are allowed to catch their opponent’s leg and take one (1) step forward. After one (1) step, the fighter holding the leg must STRIKE before taking a second step or more or let go.  It is not permitted to hold an opponent’s leg and charge him to the ropes. You can “dump” a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous). 
  • Sweeping: Sweeps (with instep of foot) are allowed and a fighter may “KICK” his/her opponents supporting leg with the top of their foot or shin.
  • Spinning or pulling an opponent over the inside or outside of the leg and dumping him on the ground.  

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

Turning your back on your opponent will result in a standing 8 count.

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

Throws/Sweeps are never considered knockdowns. 

  • Strikes to the groin or to the front of an opponent’s knee 
  • Biting
  • Head butting
  • Strikes with palm of hand
  • Strikes to the spine or back of the head
  • Stepping on a fallen opponent.  Twisting and pulling an opponent over the side of your body (and then landing on top).
  • Intentionally falling on top of an opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident. 

REQUIRED:       

    • Protective groin cup
    • Protective mouthpiece properly fitted
    • Chest protection/sports bra (females only)
    • Handwraps
      •   Tape permitted on wrists and hands, but not knuckles
      •   Regular handwraps secured by tape permitted
      •   Handwraps must be signed off by GCA representative
      • Bandaging of each contestant’s hands shall not exceed one roll of surgeon’s adhesive tape, not over 1-1/2 inches wide, placed directly on the hand to protect the part of the hand near the wrist. The tape may cover the hand but not extend within 3/4 inch of the knuckles when the hand is clenched to make a fist. Soft surgical bandage, not over two inches wide, held in place by not more than six feet of surgeon’s adhesive tape for each hand shall be used. Up to one 10-yard roll of bandage may be used to complete the wrappings for each hand. Strips of tape may be used between the fingers to hold down the bandages, not to cover the knuckles. Bandages shall be adjusted in the presence of GCA official.
    • 10oz Gloves (taped and signed off by GCA representative)
    • Thai-boxing shorts, kickboxing shorts, latex bike-style shorts, board shorts, vale tudo shorts
    • For those matches that include a fighter with less than three (3) fights, headgear and shin guards will be required unless both parties agree to fight without it.

 PERMITTED:

    • Shin, instep, elbow, and/or knee supports
    • Oil on face

 

 PERMITTED APPAREL: 

    • Rash guard or fitted top (females only)

 *FORBIDDEN: 

    • Tape over knuckles
    • Oil or grease on any part of the competitor’s body (other than face & thai oil on legs)
    • Apparel or equipment which includes metallic and/or hard plastic and/or edge or surface
  • Every fighter is required to have at minimum one corner man and a maximum of two
  • Must stay seated in their fighter’s corner during rounds
  • Must stay off the ring floor  
  • Must obey the referee at all times
  • Must conduct themselves with appropriate and proper sportsmanship
  • During round breaks, only one corner-man is allowed in the ring/cage.
  • Corner-men may spray (not pour) water and apply ice to a fighter in between rounds.  No other substance may be applied to the body.  The following substances may be applied to cuts with referee observing: petroleum jelly, adrenaline hydrochloride, avitene, and thrombin.  Corner-men are responsible to dry the corner area before the next round continues.
  • Knockout: Opponent is unable to intelligently defend himself following a strike
  • TKO:
    • The physician or referee decides the opponent cannot continue due to a cut or other injury.
    • Opponent is taking excessive punishment, fails to show a willingness to continue, or for any reason the referee believes is necessary to preserve the fighter’s safety
    • Opponent receives third 8-count within one round, 4th within bout.
  • Forfeit: Opponent simply cannot or refuses to continue
  • Decision: When the bout has ended after the specified time without a winner, the decision shall be determined by three judges.
    • Unanimous: All three judges award same contestant
    • Split decision: Two judges score for one contestant, one judge scores for the opponent
    • Majority decision: Two judges score for one contestant, one judges scores a draw
  • Draw:
    • Unanimous draw – All three judges score the contest a draw
    • Majority draw – Two judges score the contest a draw
    • Split draw – All three judges score differently
  • Disqualification: Opponent is disqualified by the referee

Non-Title Amateur Bouts:

Three (3) rounds, two (2) minutes each, with one (1) minute rest in between rounds. 

 Title Amateur Bouts:

Five (5) rounds, two (2) minutes each, with one (1) minute rest in between rounds.

Up to 108 lbs                           Strawweight

108.1 lbs – 112 lbs                              Atomweight

112.1 lbs – 117 lbs                              Flyweight

117.1 lbs – 122 lbs                              Bantamweight

122.1 lbs – 127 lbs                              Featherweight

127.1 lbs – 132 lbs                              Lightweight

132.1 lbs – 137 lbs                              Super Lightweight

137.1 lbs – 142 lbs                              Light Welterweight

142.1 lbs – 147 lbs                              Welterweight

142.1 lbs – 147 lbs                              Welterweight

142.1 lbs – 147 lbs                              Welterweight

147.1 lbs – 153 lbs                              Light Middleweight

153.1 lbs – 159 lbs                              Welterweight

159.1 lbs – 165 lbs                              Middleweight

165.1 lbs – 172 lbs                              Super Middleweight

172.1 lbs – 179 lbs                              Light Heavyweight

179.1 lbs – 186 lbs                              Light Cruiserweight

186.1 lbs – 195 lbs                              Cruiserweight

195.1 lbs – 215 lbs                              Super Cruiserweight

215.1 lbs – 235 lbs                              Heavyweight

Over 235 lbs                            Super heavyweight

Contestants are allowed a 1lb allowance when weighing. 

GCA may approve catch weight bouts subject to their review and discretion.

Bout Protests

Bouts will be reviewed ONLY when legitimate protests are received according to the set guidelines.

 

Process of Protesting a Bout Result

  1. Submit a written request along with protest fee within 10 days after the event in question.
  2. Contact the promoter to provide video footage of the bout in question.
  3. Submit all information concerning the protest, such as statements, pictures, etc.

 

Upon receipt of the protest and all above requirements, GCA will conduct a review, including the following:

  • Members of the appropriate advisory board will receive all the information submitted along with the video footage for review.
  • GCA will determine ruling within 30 days of the receipt of the protest and all of the required information.

 

Possible protests

  1. Personal belief of a bad decision
  2. Belief that personal issues with a certain official such as favoritism or a judge/referee having positive or negative personal ties to a contestant affected the scoring/stopping of the bout.
  3. Problem with the round times, too long or too short.
  4. Failure of equipment that caused an issue with the bout.

 

Examples of when the original result of a bout may be changed by the GCA

  1. There was found to be any conspiracy affecting the result of a bout.
  2. The scorecard/s of the judges shows an error and as a result the original decision was given to the wrong contestant.
  3. There was a violation of the laws or rules governing the contest, which affected the result of any contest.

 

 

Possible rulings

 

Not Changing a Decision

Reviewing officials are not able to see a clear and distinct difference in the original bout decision.  Close decisions are often left as is due to the reality of the closeness of the bout. 

 

Changing an outcome to a “No Contest” or “Draw”

  1. Review shows that there really was no dominating winner of the majority of the rounds. 
  2. Review shows that a fighter was given a loss instead of a no contest due to injury resulting from a foul.  Determining factors include the nature and extent of the injury, when the bout was stopped, and the condition of both fighters at the time of stoppage.
  3. Review shows that a fighter tapped out during a fight.
  4. Review shows that failure of equipment, such as malfunction in ring/cage, which affected the bout.
  5. Review shows overwhelmingly clear and distinct proof that the bout was misjudged.

 

 

Changing a Loss or Draw to a Win

  1. Review shows an error in the completion of the scorecards, awarding the wrong contestant with the win.

 

Protest Fee: $100 made payable to Global Combat Alliance

Fighter Suspensions

Fighters who are suspended for any reason are not permitted to fight until the expiration of the suspension or until cleared by authorized GCA official.

Medical Suspensions

  • Automatic 60 day minimum for fighters who are knocked out during the bout
  • Automatic 30 day minimum for fighters who are technically knocked out (TKO) during the bout
  • Automatic 30 day suspension if ringside physician recommends immediate hospital visit during the post-fight examination.  This suspension may be shortened or lengthened based on physician recommendation.
  • Ringside physician may determine other medical suspensions based on bout and post fight examination and may require additional clearance from a physician or specialist

 

No-Show Penalties

Penalties may be incurred if a fighter fails to show up on the day of the scheduled bout; or if a fighter withdraws from a fight less than one week of the scheduled bout.  Exceptions may be given in certain cases (i.e. injury, medical emergency, military duty) provided sufficient documentation is provided, notification is immediate, and permission is granted by an authorized GCA official.  Exceptions are reviewed on a case-by-case basis and are not guaranteed to any fighter.  

  • First Offense: 3 month suspension; $50 fine
  • Second Offense: 6 month suspension; $100 fine
  • Third Offense: 1 year suspension; $250 fine