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Legal Strikes/Techniques: Amateur San Shou

Legal Strikes/Techniques: Amateur San Shou

 

  • Closed fist or back fists.
  • Kicks to head, body and legs.
  • Knees to head and body.
  • Forearm strikes, rounded elbows, downward elbows and rising elbows
  • Clinching as long as one (1) fighter is active within the clinch.  Referee will break fighters for inactivity (holding, leaning, throwing fake knees) after four (5) seconds.
  • All judo and wrestling throws
  • Fighters are allowed to catch their opponent’s leg and take one (1) step forward. After one (1) step, the fighter holding the leg must STRIKE before taking a second step or more or let go.  It is not permitted to hold an opponent’s leg and charge him to the ropes. You can "dump" a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous). 
  • Sweeping: Sweeps (with instep of foot) are allowed and a fighter may "KICK" his/her opponents supporting leg with the top of their foot or shin.
  • Spinning or pulling an opponent over the inside or outside of the leg and dumping him on the ground.  

Explanation of Knockdowns or Standing 8 Count:

Standing 8s and knockdowns MAY be determined by the referee if the fighter is knocked down or stunned as a result from opponent’s damaging strikes.

Turning your back on your opponent will result in a standing 8 count.

Balance shots where the knocked down fighter rises up immediately after being knocked down MAY not be counted as a knockdown or standing 8 count if determined by the referee to be a balance shot.  However, if the knocked down fighter does not get up immediately, this may result in a standing 8 count even if originally deemed a balance shot.

Throws/Sweeps are never considered knockdowns. 

 

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